WINTER WAR RULES (2019)


Tournament Lore

Ulric, the God of Winter, Wolves, and War is tired of how “soft” Blood Bowl has become. Back in his day, players played through their injuries and continued to fight to the bitter end. In the snow…uphill…both ways. In an effort to bring the sport back to the “good ol’ days”, Ulric has sent out invitations to any team that has the guts to play by his rules. Do you have what it takes?

The official NAF rules can be found at: https://www.thenaf.net/wp-content/uploads/2018/11/Rules-for-NAF-Tournaments-2019.pdf

Tournament Rules and Roster Creation

Bretonnians, Khorne, and Slann are all allowed. We're still using the CRP version of Piling On. All Inducements/Wizards from the CRP/BB2016/DeathZones/Spike!s are available to induce unless specified below.

This tournament will require each coach to submit a roster with a Team Value of 1,750,000. The roster must include a Star Player. This is mostly because Ulric is upset nobody selected him for their roster during the first year of this tournament.

Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED. If you are bringing a Wizard, be very specific on your roster which Wizard, as there are now several to choose from. Please have rules easily accessible to your opponent for any new Wizard/Inducement that you include in your build.

Each team must have a minimum of 11 players before adding Star Players. Teams are limited to 2 Star Players.

Normal skills are 20k and Doubles are 30k. Stat increases are NOT allowed.

Doubles are limited to 6 for the entire team with a max of 2 Doubles assigned to any individual player. (The doubles limit does NOT apply to Goblin, Halfling, or Ogre teams.) A player may have a maximum of 6 purchased skills. There is no maximum of normal skills for the team, as a whole.

You may not add skills to Star Players.


To clarify, you may have players on your roster with 6 skills, including 2 Doubles. You just can't have more than 6 Doubles on the entire team. (Unless you're playing Stunty, then take however many Doubles that you want.)


This should lead to quite a few different strategies. Do you load up on skills? Take a deep roster? Hire the biggest, baddest Star Players out there?

Whatever you decide, you better be ready for War.

Cost

Please submit your rosters when you sign up.

EARLY BIRD: Pre-register by January 11, 2019

  • $25

LATE: Register on January 12, 2019

  • $30

Please send your payment to: https://paypal.me/DarrenOlson/25

Include your Name, NAF Name/Number, and preferred Email address in the notes.


Things That Will Be Provided

· Match sheets

· Dice

· Pitches

· Awards

· Fun

· Surprises

All participants that pre-register by December 29, 2018 will receive 2 Winter War D6’s plus my thanks (and maybe anything else I have to throw in).

Others will receive dice and gifts as supplies last.

Rosters

All coaches that pre-register for Winter War are asked to send in their rosters by January 5, 2019. Coaches should email their rosters to WinterWarBB@gmail.com. Please submit the rosters from an Email that you check frequently as that is where we’ll try to contact you if there are any issues with the rosters. If your roster is received after January 5th, any errors found on rosters may be “corrected” without consultation by the TO at his discretion if he can't reach you before the day of the tournament.


Tournament Schedule

10:00 – Doors Open/Registration Starts

10:15 – Registration Ends

10:30 – Round 1 (“Random”)

12:45 – Lunch

1:45 – Round 2 (Swiss)

4:00 – Break

4:15 – Round 3 (Swiss)

6:30 – Break

6:45 – Round 4 (Swiss)

9:00 – Results/Awards

Lunch

Lunch is only an hour this year, to give 2:15 for every round, and to get done at a decent time. There are plenty of good, quick options in the area. Ask one of the local Austin players if you need recommendations.

What you should bring

· A Good Attitude

· Your Painted Blood Bowl Team

· Five Copies of Your Team Roster (1 for you, and 4 for your opponents. Bring 1 for the TO if you're registering late)

· GW or NAF Block Dice & D8

· Printed Copy of Competition Rules (CRP)/LRB6 can be found here - http://www.bloodbowlgamers.com/downloads/LRB6.pdf

· Plus the three new teams list http://www.orclahomabowl.com/documents/New_Teams.pdf

Special Weather Table

Weather is going to be bad for this tournament. It’s a war. In winter. Deal with it.

Round 1: Snow Blind - A glorious day, but the blinding sunshine reflects off the snow causing a -1 modifier on all passing rolls.

Round 2: Sleet – The ice water cuts through to the bone. Add a +1 modifier to Armor Breaks and Injury Rolls caused by failed Dodges and failed GFIs.

Round 3: Deep Freeze – It’s not snowing, but it’s so cold that it’s hard to get moving once stopped. Standing up a player now requires 4 Movement instead of 3.

Round 4: Blizzard - It's cold(er) and snowing (harder)! The ice on the pitch means that any player attempting to move an extra square (GFI) will slip and be Knocked Down on a roll of 1-2, while the snow means that only quick or short passes can be attempted.

Special Kick Off Table (None)

If Changing Weather is rolled, use the following odds for the new weather:


2-3: Snow Blind - A glorious day, but the blinding sunshine reflects off the snow causing a -1 modifier on all passing rolls.

4-6: Sleet – The ice water cuts through to the bone. Add a +1 modifier to Armor Breaks and Injury Rolls caused by failed Dodges and failed GFIs.

7: Nice (Good Weather) – Miraculously the sun comes out and the snow melts, leaving a perfect Blood Bowl pitch behind.

8-10: Deep Freeze – It’s not snowing, but it’s so cold that it’s hard to get moving once stopped. Standing up a player now requires 4 Movement instead of 3.

11-12: Blizzard - It's cold(er) and snowing (harder)! The ice on the pitch means that any player attempting to move an extra square (GFI) will slip and be Knocked Down on a roll of 1-2, while the snow means that only quick or short passes can be attempted.

Star Players

Coaches may employ any star players that are allowed for their team in the CRP/BB2016/DeathZone/Spike! Rule Books. Grak&Crumbleberry and anything else appearing in White Dwarf are NOT allowed. Lewdgrip Whiparm will use his skills/cost from BB2016 instead of the CRP.

Also, due to Ulric being the God of Wolves, he has convinced Wilhelm Chaney to make himself available to any team willing to pay his standard fee.

Not to be one to sit on the sidelines, Ulric has decided to take a Human/Werewolf form and offer his services to all teams:

Avatar of Ulric:

Stats: MA 6 / ST 4 / AG 3 / AV 8

Skills: Loner, Block, Frenzy, Mighty Blow, Piling On

Cost: 210K


Also, the MVPs from the winning teams of the first two Winter Wars will be available:

Rulerion:

Stats: MA 6 / ST 5 / AG 1 / AV 9

Skills: Loner, Bone-Head, Mighty Blow, Prehensile Tail, Thick Skull, Block, Guard, Pro

Cost: 320K

Danak Swiftstrike:

Stats: MA 6 / ST 3 / AG 3 / AV 8

Skills: Loner, Horns, Wrestle, Tackle, Leap

Cost: 160K


Due to this tournament taking place in Texas, RoTy Starhoof will be available (although he is asking for more money than at ROT Cup):

RoTy Starhoof:

Stats: MA 6 / ST 3 / AG 3 / AV 8

Skills: Loner, Horns, Block, Foul Appearance, Frenzy, Fan Favorite, Regeneration

Cost: 220K

Note: If you are including any Star Player in your build, you must still have 11 players on your team BEFORE being able to hire them. Having 10 plus a Star is not allowed.

Rule for Multiple of the Same Star Player

Star Players may NOT play for both teams if your opponent for that round also purchased that Star. The “Highlander Rule” IS in effect. This includes (but is not limited to) Wilhelm, Ulric, RoTy and Rulerion.


NAF Tournament Info

This is a NAF approved tournament. If you wish to receive limited edition colored Block Dice and have your tournament progress tracked, there will be NAF registration onsite for the cost of $5/year.

More information can be found at TheNAF.net

Illegal Procedure

In the spirit of good sportsmanship, Illegal Procedure will not be called.

Dice

You are required to share dice with your opponent (unless both parties agree not to do so). Only GW or NAF Block Dice may be used and only the Winter War D6’s received at registration may be used. You and your opponent should decide before you start which set of dice will be used and what counts as a “cocked” die.

Scoring

After each round you will fill out the game sheet based on the game just completed.

· 1 point for a Completion

· 2 points for a Casualty (this is for casualties that would normally award Star Player Points)

· 2 points for an Interception

· 3 points for a Touchdown

· A WIN is worth 90 points

· A DRAW is worth 45 points

· A LOSS is worth 10 points

· A CONCEDE is worth 0 points

· If you clear the pitch you earn +5 bonus points (max once per game)

Time

Rounds will be strictly limited to 2 hours and 15 minutes. You will receive ‘Time Remaining’ updates from the Tournament Organizer to help you stay on pace. Once the tournament official calls time, each coach may complete the turn in progress only if there was at least one fully-completed action taken before time was called. A strict 4-minute limit will be enforced for this turn.

Overtime

There will be no overtime played. “If he draws…he draws.” - Ivan Drawgo

Tiebreakers

· Head-to-Head record (if only 2 teams are tied)

· Touchdown Differential (TD For – TD Against)

· Casualty Differential (CAS For – CAS Against)

· Coin Flip


Painting

All teams are expected to meet the minimum painted guidelines. They must have 3 colors on them and have had some attempt at making them appear finished.


Sportsmanship

We are here for the fun of the game. Sportsmanship is not only encouraged from the coaches, it is required!

Fouling 16 turns in a row and running up the score is NOT poor sportsmanship, but gloating and ridiculing your opponent while doing so is.

The Sportsmanship Award (Worthy Opponent) will be determined based on answers given in the Etiquette Sheet.

The Tournament Organizer will strictly enforce the “Don’t be a Douche” policy. Basically, it consists of not performing any acts of Douchebaggery.

Awards

The following trophies will be given out after the last round:

· Winter War Champion - First Place Team in the standings with the most overall points after 4 rounds.

· 2nd Place - Second Place Team in the standings with the 2nd most overall points after 4 rounds.

· 3rd Place - Third Place Team in the standings with the 3rd most overall points after 4 rounds.

· Most Brutal - Team with the most KO and CAS bonus points.

· Best Offense - Team that scored the most TDs.

· Best Defense - Team that allowed the fewest TDs.

· Best Fluffer – Awarded to the coach that has the best team fluff, as determined by the Tournament Organizer. Team name, player names, background stories, and anything else that adds to the atmosphere of the tournament.

· Best Painted – Awarded to the coach that has the team deemed to be painted best. You need not have painted the team yourself, but please note who did paint it when displaying the team for voting consideration.

· Worthy Opponent – Worthy Opponent is decided by participants via an “Etiquette Sheet”. The Tournament Organizer will break ties.

· Shining Star – This award goes to the coach that had the player who accumulated the most SPPs during the tournament.

· Punching Bag – Team with the most KO and CAS bonus points earned against them.

· Frostbitten – Last Place Team in the standings with the least overall points after 4 rounds.

· Stunty – The Stunty team that finishes with the most overall points after 4 rounds. (minimum of 2 Stunty teams)

Spread The Wealth

Tournament organizers reserve the right to adjust the awards in order to spread out the trophies. If a coach is in line to win more than one award, they may be asked which one they would prefer and the next coach in line may be given the other award. Best Fluffer and Worthy Opponent (and any others deemed necessary) may go to coaches that won other awards depending on scores and how many coaches are in attendance.

QUESTIONS? Email the TO at WinterWarBB@gmail.com for Answers!